Katherine Hall
Much has been written about how the arts and humanities can contribute to our understanding of life, but little (if anything) about the positive effects of video games. Having been an avid player of World of Warcraft for ten years I would like to write about the lessons of how to live well that I have gained from spending my time in this activity (as of this moment: 224 days, 19 hours, 20 minutes, and 40 seconds on my main character or ‘main’).
World of Warcraft (WOW) was released in 2004. It has over a hundred million accounts but only a small number of these – about five million – represent active players. Still, this means an awful lot of people around the world are playing it.
Essentially, you construct a character which is either of the Alliance or Horde faction. This is a fundamental distinction, as there is only very limited communication possible between the two factions – waving hands, farting in their general direction or similar bodily movements. Almost all player-to-player interaction occurs within your faction, and especially within your Guild. A Guild is a group of players admitted by a designated player already in the Guild. Your Guild is your WOW family, the players you chat with and get to know best on a daily basis. [Read more…] about Lessons of Life from World of Warcraft